Sorry for the lack of posts, but our guest has meant less time to work on the model. That and I've converted a couple 40K models to use the magnets as well. Pictures will have to wait until tomorrow since it is too dark now. But I got one wing assembled (sans winglet glued on). I've only got one clamp, so I have to wait for this one to set before doing the other one.
There is a bit of a seam here between the top and bottom half of the wing, unfortunately.
A view from the font down the left side of the plane, wing held in place. I put the kick window in this side too, but the hole you see at the bottom is the crew entry door.
A top view of the joint between the wing and body, and some spoiler panels.
Also, I finally found some sheet styrene so I can build some pallets. I cut out three to put forward of the tank (two in the logistics rails, one in ADS). The I built one into a rectangular box about 100 scale inches high, but I haven't decided what to do with the other two yet. I wanted to make 4 or 8 barrels and put them on a pallet, but cutting 4-6mm circles out of plastic isn't easy, let alone bending the sides. So that idea is probably scratched. I might build a second tall box and paint it differently, then green stuff some random cargo for the pallet. Then I can finally close up the cargo compartment.
As far as the 40K models mentioned above, I magnetized the arms on my dreadnaught so they are fully interchangeable. Both of my wave serpents got magnetized turrets with little effort. The most complex mod was magnetizing my predator's turret. I cut out some styrene to fill the bottom of the turret so I can put a magnet inside. Then I did pretty much the same thing in the main body. This cuts visibility into my nicely painted compartment, but you can still open the rear hatch. Then a magnet in both sides and it will stay in place nicely. The top bolter gunner fits tightly enough it won't require a similar treatment.